Octane Render runs exclusively on Nvidia's CUDA technology (which restricts it to running on video cards from Nvidia) although Octane Render 3.0 is planned to remove this restriction. This allows users to modify materials, lighting and render settings “on the fly” because the rendering viewport updates immediately whenever a change is made. It is the first commercially available unbiased renderer to work exclusively on the GPU (Graphics Processing Unit) and has the ability to work in real time. The first non-beta stable version, v1.0, was released on 28 November 2012 and later versions of Octane Render continue to be deployed as a Web release software.
![nvidia octane render nvidia octane render](https://i.ytimg.com/vi/mI2KFBFl9jI/maxresdefault.jpg)
Octane Render is a real-time 3D unbiased rendering application that was started by the New Zealand-based company Refractive Software, Ltd and OTOY took over on March 2012. This usually results in "real-time" rendering.įor example, OctaneRender is using the GPU for rendering. The application must be specifically written to use the GPU instead of the CPU.
![nvidia octane render nvidia octane render](https://i.ytimg.com/vi/R4UWDdMrScY/maxresdefault.jpg)
That does not mean that it is using the GPU specifically when creating the Rendered image. The application uses the GPU all the time to display stuff in 3D while you edit materials, change viewpoint, place lights, etc. This does not mean that Artlantis is using the GPU instead of the CPU for rendering.
NVIDIA OCTANE RENDER HOW TO
That link shows you only how to use the Dedicated GPU (NVidia or AMD card) instead of the integrated GPU (GPU on the Intel CPU - much less performance). Previous they only said you should use multi-core processors, which means at least 2 cores. This is especially true with AC17 where they specifically say 4-8+ cores is really recommended. In the last several releases Graphisoft has made great efforts to fully utilize multi-core processors and get as much performance out of them as possible. Note: Processors with 4-8+ cores are recommended to fully exploit ArchiCAD 17's performance capabilities. From the application's standpoint the former can process 8 threads for ArchiCAD or the rendering application, while the latter can process only 4 threads.Įven in Graphisoft's pages they say they recommend as many cores as possible: Thunderbolt Monitor plugged in the second TB port.
![nvidia octane render nvidia octane render](https://i.pinimg.com/originals/1b/fd/a2/1bfda29b55414a5fa940601ed3043aee.jpg)
A 4-core 8-thread processor is better than a 4-core 4-thread processor. Here are my stats: 2014 MBP Retina w/ 750M. Intel has Hyperthreading which means that 1 physical core can run two processing threads in it. A 4-core processor is better than a 2-core processor as it can handle 4 processing threads instead of 2.ģ. Some applications start to appear that use the GPU or GPUs but there is only OctaneRender currently (that I know about) that is using GPUs: As far as I know CPU is what is being used by most current rendering applications.